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Direct Input 1.1 (views: 4291)


Since I know abort for a while now I'm happy to support his coding by adding it to my page
hope it will work out for you, have fun with what he made.


DInput is written to change the use of Windows API coordinates
(in games or applications) to Direct Input coordinates.

Direct Input has got the following advantages compared to Windows API coordinates:

Features:

» No pointer ballistics (impossible cause of acceleration)
» It's designed to work on high resolution mice (win coordinates aren't)
» Faster (in theory)
» Different and mostly smoother feeling
» Because of the above reasons it mostly helps against negative acceleration

Default supported games:

Wolfenstein Enemy Territory (profilename: et)
Return to Castle Wolfenstein (profilename: rtcw)
Quake 3 (profilename: q3)
Call of Duty IV (profilename: cod4)
Quake 4 (profilename: q4) *
Quake 2 (profilename: q2) *
Call of Duty (profilename: cod) *
Call of Duty II (profilename: cod2) *
Counterstrike Source (profilename: css) *
Enemy Territory Quake Wars (profilename: etqw) *

Make sure to read the readme to get it working.

* Those games are untested but should be working if they use win32 mouse coordinates. If it doesn't work just add your own profile (instructions are in the readme).

Link at downloads or left column Direct Downloads.

Written in C++ by abort (c) 2008
Posted by: Lightning on 2008-06-15 17:55:16
Comments
Dose it work with 64x win7?
Need wider support of games ^^
30. inflix on 2010-04-19 00:38:29
Think you can add your own, check readme.
31. Lightning on 2010-04-27 18:11:45
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